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- /* $Id: fog.c,v 1.4 1996/11/04 02:30:15 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.0
- * Copyright (C) 1995-1996 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: fog.c,v $
- * Revision 1.4 1996/11/04 02:30:15 brianp
- * optimized gl_fog_color_pixels() and gl_fog_index_pixels()
- *
- * Revision 1.3 1996/09/27 01:26:52 brianp
- * added missing default cases to switches
- *
- * Revision 1.2 1996/09/15 14:17:30 brianp
- * now use GLframebuffer and GLvisual
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
-
- #include <math.h>
- #include <stdlib.h>
- #include "context.h"
- #include "fog.h"
- #include "dlist.h"
- #include "macros.h"
- #include "types.h"
-
-
-
- void gl_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
- {
- GLenum m;
-
- switch (pname) {
- case GL_FOG_MODE:
- m = (GLenum) (GLint) *params;
- if (m==GL_LINEAR || m==GL_EXP || m==GL_EXP2) {
- ctx->Fog.Mode = m;
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, "glFog" );
- }
- break;
- case GL_FOG_DENSITY:
- if (*params<0.0) {
- gl_error( ctx, GL_INVALID_VALUE, "glFog" );
- }
- else {
- ctx->Fog.Density = *params;
- }
- break;
- case GL_FOG_START:
- #ifndef GL_VERSION_1_1
- if (*params<0.0F) {
- gl_error( ctx, GL_INVALID_VALUE, "glFog(GL_FOG_START)" );
- return;
- }
- #endif
- ctx->Fog.Start = *params;
- break;
- case GL_FOG_END:
- #ifndef GL_VERSION_1_1
- if (*params<0.0F) {
- gl_error( ctx, GL_INVALID_VALUE, "glFog(GL_FOG_END)" );
- return;
- }
- #endif
- ctx->Fog.End = *params;
- break;
- case GL_FOG_INDEX:
- ctx->Fog.Index = *params;
- break;
- case GL_FOG_COLOR:
- ctx->Fog.Color[0] = params[0];
- ctx->Fog.Color[1] = params[1];
- ctx->Fog.Color[2] = params[2];
- ctx->Fog.Color[3] = params[3];
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glFog" );
- }
- }
-
-
-
-
- /*
- * Compute the fogged color for an array of vertices.
- * Input: n - number of vertices
- * v - array of vertices
- * color - the original vertex colors
- * Output: color - the fogged colors
- */
- void gl_fog_color_vertices( GLcontext *ctx,
- GLuint n, GLfloat v[][4], GLfixed color[][4] )
- {
- GLuint i;
- GLfloat d;
- GLfloat shift = (GLfloat) (1 << ctx->ColorShift);
- GLfloat fogr = ctx->Fog.Color[0] * ctx->Visual->RedScale * shift;
- GLfloat fogg = ctx->Fog.Color[1] * ctx->Visual->GreenScale * shift;
- GLfloat fogb = ctx->Fog.Color[2] * ctx->Visual->BlueScale * shift;
- GLfloat foga = ctx->Fog.Color[3] * ctx->Visual->AlphaScale * shift;
- GLfloat end = ctx->Fog.End;
-
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- for (i=0;i<n;i++) {
- GLfloat f = (end - ABSF(v[i][2])) * d;
- f = CLAMP( f, 0.0F, 1.0F );
- color[i][0] = f * color[i][0] + (1.0F-f) * fogr;
- color[i][1] = f * color[i][1] + (1.0F-f) * fogg;
- color[i][2] = f * color[i][2] + (1.0F-f) * fogb;
- color[i][3] = f * color[i][3] + (1.0F-f) * foga;
- }
- break;
- case GL_EXP:
- d = -ctx->Fog.Density;
- for (i=0;i<n;i++) {
- GLfloat f = exp( d * ABSF(v[i][2]) );
- f = CLAMP( f, 0.0F, 1.0F );
- color[i][0] = f * color[i][0] + (1.0F-f) * fogr;
- color[i][1] = f * color[i][1] + (1.0F-f) * fogg;
- color[i][2] = f * color[i][2] + (1.0F-f) * fogb;
- color[i][3] = f * color[i][3] + (1.0F-f) * foga;
- }
- break;
- case GL_EXP2:
- d = -(ctx->Fog.Density*ctx->Fog.Density);
- for (i=0;i<n;i++) {
- GLfloat z = ABSF(v[i][2]);
- GLfloat f = exp( d * z*z );
- f = CLAMP( f, 0.0F, 1.0F );
- color[i][0] = f * color[i][0] + (1.0F-f) * fogr;
- color[i][1] = f * color[i][1] + (1.0F-f) * fogg;
- color[i][2] = f * color[i][2] + (1.0F-f) * fogb;
- color[i][3] = f * color[i][3] + (1.0F-f) * foga;
- }
- break;
- default:
- abort();
- }
- }
-
-
-
- /*
- * Compute the fogged color indexes for an array of vertices.
- * Input: n - number of vertices
- * v - array of vertices
- * In/Out: indx - array of vertex color indexes
- */
- void gl_fog_index_vertices( GLcontext *ctx,
- GLuint n, GLfloat v[][4], GLuint indx[] )
- {
- /* NOTE: the extensive use of casts generates better/faster code for MIPS */
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- {
- GLfloat d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- GLfloat fogindex = ctx->Fog.Index;
- GLfloat fogend = ctx->Fog.End;
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat f = (fogend - ABSF(v[i][2])) * d;
- f = CLAMP( f, 0.0F, 1.0F );
- indx[i] = (GLint)
- ((GLfloat) (GLint) indx[i] + (1.0F-f) * fogindex);
- }
- }
- break;
- case GL_EXP:
- {
- GLfloat d = -ctx->Fog.Density;
- GLfloat fogindex = ctx->Fog.Index;
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat f = exp( d * ABSF(v[i][2]) );
- f = CLAMP( f, 0.0F, 1.0F );
- indx[i] = (GLint)
- ((GLfloat) (GLint) indx[i] + (1.0F-f) * fogindex);
- }
- }
- break;
- case GL_EXP2:
- {
- GLfloat d = -(ctx->Fog.Density*ctx->Fog.Density);
- GLfloat fogindex = ctx->Fog.Index;
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat z = ABSF(v[i][2]);
- GLfloat f = exp( -d * z*z );
- f = CLAMP( f, 0.0F, 1.0F );
- indx[i] = (GLint)
- ((GLfloat) (GLint) indx[i] + (1.0F-f) * fogindex);
- }
- }
- break;
- default:
- abort();
- }
- }
-
-
-
-
- /*
- * Apply fog to an array of RGBA pixels.
- * Input: n - number of pixels
- * z - array of integer depth values
- * red, green, blue, alpha - pixel colors
- * Output: red, green, blue, alpha - fogged pixel colors
- */
- void gl_fog_color_pixels( GLcontext *ctx,
- GLuint n, const GLdepth z[], GLubyte red[],
- GLubyte green[], GLubyte blue[], GLubyte alpha[] )
- {
- GLfloat c = ctx->ProjectionMatrix[10];
- GLfloat d = ctx->ProjectionMatrix[14];
- GLuint i;
-
- GLfloat fog_red = ctx->Fog.Color[0] * ctx->Visual->RedScale;
- GLfloat fog_green = ctx->Fog.Color[1] * ctx->Visual->GreenScale;
- GLfloat fog_blue = ctx->Fog.Color[2] * ctx->Visual->BlueScale;
- GLfloat fog_alpha = ctx->Fog.Color[3] * ctx->Visual->AlphaScale;
-
- GLfloat tz = ctx->Viewport.Tz;
- GLfloat szInv = 1.0F / ctx->Viewport.Sz;
-
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- {
- GLfloat fogEnd = ctx->Fog.End;
- GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- for (i=0;i<n;i++) {
- GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
- GLfloat eyez = -d / (c+ndcz);
- GLfloat f, g;
- if (eyez < 0.0) eyez = -eyez;
- f = (fogEnd - eyez) * fogScale;
- f = CLAMP( f, 0.0F, 1.0F );
- g = 1.0F - f;
- red[i] = (GLint) (f * (GLfloat) red[i] + g * fog_red);
- green[i] = (GLint) (f * (GLfloat) green[i] + g * fog_green);
- blue[i] = (GLint) (f * (GLfloat) blue[i] + g * fog_blue);
- alpha[i] = (GLint) (f * (GLfloat) alpha[i] + g * fog_alpha);
- }
- }
- break;
- case GL_EXP:
- for (i=0;i<n;i++) {
- GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
- GLfloat eyez = -d / (c+ndcz);
- GLfloat f, g;
- if (eyez < 0.0) eyez = -eyez;
- f = exp( -ctx->Fog.Density * eyez );
- f = CLAMP( f, 0.0F, 1.0F );
- g = 1.0F - f;
- red[i] = (GLint) (f * (GLfloat) red[i] + g * fog_red);
- green[i] = (GLint) (f * (GLfloat) green[i] + g * fog_green);
- blue[i] = (GLint) (f * (GLfloat) blue[i] + g * fog_blue);
- alpha[i] = (GLint) (f * (GLfloat) alpha[i] + g * fog_alpha);
- }
- break;
- case GL_EXP2:
- {
- GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
- for (i=0;i<n;i++) {
- GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
- GLfloat eyez = -d / (c+ndcz);
- GLfloat f, g;
- if (eyez < 0.0) eyez = -eyez;
- f = exp( negDensitySquared * eyez*eyez );
- f = CLAMP( f, 0.0F, 1.0F );
- g = 1.0F - f;
- red[i] = (GLint) (f * (GLfloat) red[i] + g * fog_red);
- green[i] = (GLint) (f * (GLfloat) green[i] + g * fog_green);
- blue[i] = (GLint) (f * (GLfloat) blue[i] + g * fog_blue);
- alpha[i] = (GLint) (f * (GLfloat) alpha[i] + g * fog_alpha);
- }
- }
- break;
- default:
- abort();
- }
- }
-
-
-
-
- /*
- * Apply fog to an array of color index pixels.
- * Input: n - number of pixels
- * z - array of integer depth values
- * index - pixel color indexes
- * Output: index - fogged pixel color indexes
- */
- void gl_fog_index_pixels( GLcontext *ctx,
- GLuint n, const GLdepth z[], GLuint index[] )
- {
- GLfloat c = ctx->ProjectionMatrix[10];
- GLfloat d = ctx->ProjectionMatrix[14];
- GLuint i;
-
- GLfloat tz = ctx->Viewport.Tz;
- GLfloat szInv = 1.0F / ctx->Viewport.Sz;
-
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- {
- GLfloat fogEnd = ctx->Fog.End;
- GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- for (i=0;i<n;i++) {
- GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
- GLfloat eyez = -d / (c+ndcz);
- GLfloat f;
- if (eyez < 0.0) eyez = -eyez;
- f = (fogEnd - eyez) * fogScale;
- f = CLAMP( f, 0.0F, 1.0F );
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
- }
- }
- break;
- case GL_EXP:
- for (i=0;i<n;i++) {
- GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
- GLfloat eyez = -d / (c+ndcz);
- GLfloat f;
- if (eyez < 0.0) eyez = -eyez;
- f = exp( -ctx->Fog.Density * eyez );
- f = CLAMP( f, 0.0F, 1.0F );
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
- }
- break;
- case GL_EXP2:
- {
- GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
- for (i=0;i<n;i++) {
- GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
- GLfloat eyez = -d / (c+ndcz);
- GLfloat f;
- if (eyez < 0.0) eyez = -eyez;
- f = exp( negDensitySquared * eyez*eyez );
- f = CLAMP( f, 0.0F, 1.0F );
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
- }
- }
- break;
- default:
- abort();
- }
-
- }
-
-